The biggest difference though is just how the game actually looks compared to the c++ version. I'm sure the c++ version would look better if i had better meshes but i struggled to find suitable meshes when i was working through the c++ the first time.
The xna version was also a lot more simple to code there wasn't really anything that was difficult to understand but I'm not sure if this is because i learnt a lot from already having done it in c++ or if it is just cause c# is simpler.
One of the next tutorials i have is for creating a messaging system for the game engine and remaking space invaders to work with this system. Once i have done this the game will include a "boss" invader, the invaders shooting back at the player and i will also try and add in some sound and possibly even cover for the player along with a few other things.
Anyway time to start properly building the tile engine!
Email: 10004794@napier.ac.uk - Please put blog in the subject.
Xbox Gamertag: craigmcmillan01
Twitter: Follow @craigmcmillan01
steam: craigmcmillan01
add or follow and we can game!
Xbox Gamertag: craigmcmillan01
Twitter: Follow @craigmcmillan01
steam: craigmcmillan01
add or follow and we can game!
Can you provide me the code in C++ for this space invader game?
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