Monday, 14 May 2012

C#/XNA - Pong

After a couple days off from doing any real work and just sitting playing Mass Effect 3 i decided that it is time to start working through all these c#/XNA tutorials i have and start building up a tile engine.

The first tutorial was just making pong and going over the basics of creating an xna game. This was all pretty straight forward and mostly the same as how we done in it in c++ and irrlicht except this was actually easier as it gives you all the initialise, load content and update methods that you need and already has support for the keyboard where as we had to do all that manually in c++ when we started to create our engine.

XNA left and irrlicht on the right
The main thing i have noticed is just how much nicer and more "polished" the xna version looks compared to the version we done in irrlicht. The xna version actually looks like pong compared to the irrlicht version that we made a few months ago.

Anyway time to go make space invaders now! this should be fun. I will post another blog post when I'm finished and I'll compare it to the irrlicht version which gave me a massive amount of trouble to try and get working when we started.


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