I guess i should start by telling you what we have to do? Well our coursework is to design, implement and evaluate a simple prototype game using either XNA Games Studio or C++ and Irrlicht. Pretty simple right?
For the Project i am working with Mark Miller [Marks Blog]. We have chosen to use C++ and Irrlicht to create a 3D game.
The first thing we done was try to come up with some player experience goals. From this exercise we decided that the main experience goal for our game is "the player to experience high intensity and mildly stressing situations". We also came up with a secondary experience goal which is "the player will experience short, quick paced rounds.The total number of rounds shall be limited and as such an entire game can be completed and a winner decided in a short time."
From this we began to look at a list of games which we felt met these player experience goals and tried to draw inspiration from them to come up with our game idea. There were two main sources which inspired us the most. The first inspiration came from Left 4 Dead. From this we particularly enjoyed the hunter gameplay mechanics and the unilateral gameplay aspects.
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Left 4 Dead |
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British Bull Dogs |
Part 2 - here
Part 3 - here
Email: 10004794@napier.ac.uk - Please put blog in the subject.
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