Showing posts with label gameplay. Show all posts
Showing posts with label gameplay. Show all posts

Friday, 1 June 2012

C#/XNA - Brick

It has been a while since i have had a chance to sit down and program or write a blog post. Life has been kind of getting in the way the last couple weeks but hopefully that is past now and i can get time to finish these c# tutorials I'm working through.

I was attempting to work through the tutorial for creating a tile engine but for some reason that doesn't seem to be going too well as my code is super buggy and doesn't actually run, So i searched google for some other XNA tutorials and i came across this one http://xnagpa.net/xna4beginner.php by Jamie McMahon for making the game brick.


It was a Really good beginner tutorial to sit and work through, it was super easy to understand and the code was well explained. If you are looking to start working with XNA i would recommend working through this tutorial as it gives you a basic game that you can easily expand and add to as you start to learn more and become more confident with XNA.

Next post will hopefully be about the working tile engine if i can figure out what i am doing wrong but until then Thanks for reading and be sure to share with friends if you enjoyed this post.


Email: 10004794@napier.ac.uk - Please put blog in the subject.
Xbox Gamertag: craigmcmillan01
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Thursday, 5 April 2012

Games Engineering Project Part 4: ILLDAO!

Okay so This really should have been done months ago but i have had quite a lot of uni work which has just taken over my life the past few months and well here is why.

So if you have have been reading over the other posts you will see that mark and I have been tasked with designing and implementing a game using c++ and Irrlicht and the game we have decided to create is called Illdao.
Illdao logo

Illdao plays as a strategic, team-based tactical shooter. Each player takes turns to both move and shoot whilst negotiating their character within a compact space.

Illdao is set on the mysterious planet ‘Illdao’. Ruled by an evil, oppressive race of space squid called The Damned Squid of Bora Bora. Their primary rivals are The Wandering Buffalo of Mimosa who travel through space, righting wrongs which are the main reason they have come here. 

The core gameplay involves two teams, the Damned Squid of Bora Bora and the Wandering Buffalo of Mimosa. Both teams will compete in a death match style arena where the objective is to kill opponents to score points.

Both teams will take turns to move their characters a certain distance. The characters will be controlled primarily through the mouse with context sensitive instructions. If moving a character they will left click where they wish to move them, if shooting they will left click on the target they wish to shoot.

Illdao is aimed at players who are interested in strategy games that combine tactical squad based gameplay with the action of a shooter, primarily between 16 and 38 and of either gender.

Illdao will be developed for the PC

Screen Mock-up
So that is just a quick idea of what Illdao is and what we are aiming to achieve when it comes time to hand our project in and with a lot of hard work and a bit of luck! we should be able to do this!

Thanks for reading and be sure to pass it along to your friends! Check back soon for part 6 and to see how we are getting on!  

Email: 10004794@napier.ac.uk - Please put blog in the subject.
Xbox Gamertag: craigmcmillan01
Twitter: Follow @craigmcmillan01
steam: craigmcmillan01
add or follow and we can game!